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Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'

Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'

AI Briefing

  • Reusing assets in videogames is not about being lazy, but about efficiency and player experience.
  • Companies can save time and resources by using pre-made assets, which can be customized to fit their game's unique style.
  • Embracing asset reuse can lead to more polished and engaging gameplay experiences for players, without sacrificing quality or originality.
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